History of Tockrid


[2018-2019] KidBit, the first game

The name “Tockrid” was initially used as a placeholder company name for a school project in 2018. If anyone claims to know the meaning of Tockrid… they’re not telling the truth. After submitting a project proposal for the development of an own video game to the school, the development of “KidBit” began. The game was first planned to become a 2D-RPG, but after some considerations, became a 3D game. The game was very simple: Spawn, get a quest and finally kill a monster. What we did instead was planning a whole universe around the game. The fact we created and planned everything but the actual game is a common beginner mistake, often combined with a far to ambitious project (which is exactly what we had). With a total documented development time of 52 hours, we managed to build a massive piece of nothing. It was our first game, so it’s ok.

Sketches, ingame footage and screenshot of the Unity engine

[2019] 3rd party game server

In May 2019 the name Tockrid was used for a GTA roleplay server called “TockridLife”. The server was closed also in 2019 and any further use of the name Tockrid in relation to 3rd party game servers does not refer to us.


[2019-2023] A lot of learning and testing out

Because the company, that wasn’t a company at this point, was just a side project and a hobby, there never was a fully-focused development. A lot of projects haven been started, but most of them never even reached the mvp state (minimum viable product). There was a driving simulator, a prison escape simulator, a 2D platformer, a hacker tycoon simulator for android, a horror game, an RPG set on Mars and finally a war game, in which the player operates an anti-aircraft gun.

Over the years, we have started many projects and researched new development methods. We have tried out various art styles and looked at the direction we want to take ourselves and our projects in the future.


[2023] Official foundation of Tockrid

On June 20, 2023, Tockrid was founded in Aachen, Germany. With the knowledge of game development, project management, finance and bureaucracy that we have acquired over the last few years, we have finally been able to enter the real business world and are now in a position to actually realize our projects.


[2024] Testing and Planning

In 2024, we did a lot of planning, tried out different styles and experimented with various game development techniques. We expanded our knowledge of motion capturing and coding in general.


[2025] Today

Today, we are actively working on a project scheduled for release in 2027 and right now, are gathering the funds to have a decent development and marketing budget. Of course you can find more information about the company and our projects on this website, on social media and on our development blog. Feel free, to take a look at whatever you want to see.